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Mount and blade warband troop editor
Mount and blade warband troop editor








mount and blade warband troop editor

This mod replaces the game's usual world map movement and menus with a brand new open world experience. You now can listen to the song of fire and ice into your ears.

mount and blade warband troop editor

As you can understand from the title, this mod lets you play the events of the Tolkien’s The Lord of the Rings novels. Mount&Blade: Warband Mods The following mods are for Warband. The Crusader States start to struggle to keep their possessions in the Levant, Salah al-Din armies seem unstoppable and a new crusade is called. But, I don't normally play archer-types, so an archer player might be effective. Note: I haven't seen missile combat by the player (me) be effective in kickstarting the AI to commit to battle. That will isolate your units, though, and they could be overwhelmed. But, one's mileage may vary.īecause of the small "footprint" of your army, you might have luck breaking the formation in spreading out and harrying the enemy from multiple sides. I have not, however, seen any abnomalities like this happen in Floris. Not sure if 3.0 still does this.) Of course, this ends up killing all the knights, since they're stupid enough to charge a well-packed formation. (It WILL eventually break.) But, in ACOK, one side generally charges with all their cavalry before that point. For instance, in Warsword Conquest, you can easily get a "spiral" going and you simply have to go out and do some killing to break it, early. There may be something going on between versions or in the weapons being used or even in some AI trickery, not sure. I have seen different behaviors in different mods that use PBOD and Formations AI. Once one side breaks, that's all it takes. The best way to break this behavior is to simply charage the formation and inflict some casualties.

mount and blade warband troop editor

But, in some cases, they will end up going into a big "spiral", rotating around each other. Typically, armies that are capable of formations (Generally, everyone except for bandit factions), when this bug appears, will move in formation to close with each other. IIRC, in my experience, this is an occasional problem with certain Pre-Battle Orders and Deployment versions, specifically with the "Formations" AI. They are rotating in a circle, whats with that? I was listed in the kings army, but however even if we fight against 10 ppl with 300, the tactics are always the same. Originally posted by wknd:Thanks guys, im using 300 right now, as it was recommended.










Mount and blade warband troop editor